Le funny update


As this is just a minigame for my main game, I won’t be updating it too much. As of now, it’s kind of perfect.

The biggest change I’ve made is the score calculation.

Score calculation works based on distance and the speed of the cube.

D = Distance, S = Speed, d = DistanceBuff, s = SpeedBuff, O = ScoreGain

I am able to specifically buff and nerf distance and speeds, which makes it a lot easier for balancing, albeit, limiting.

I’ve made a trajectory prediction line, it’s just extremely unstable. I’ve kept it from the main build since it causes crashes.

Files

TimeCube.zip 69 MB
May 11, 2022

Get TimeCube

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